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The Iconic Game Turns 20 – How a Plastic Axe Bridged Generations Between Music Generations

Marking two decades since the legendary game debuted across the Atlantic, giving everyday gamers the tools to become a rock star. Not literally, though you'd be hard-pressed convincing someone who's nailed the epic lengthy instrumental break in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes moving along the screen in time with the music. Every sequence mimicked specific notes, creating the sensation of a genuine performance.

Harmonix previously experimented with rhythm games before partnering with RedOctane, later purchased by the gaming giant in 2006. Together, they laid the foundations for a surprising billion-dollar franchise which made a remarkable influence for many of the artists included, showcasing decades-old bands to a new generation of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero took off, and record sales and radio play were going up, everyone wanted to participate.”

He adds: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they loved. It evolved into an intergenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish group the Answer included their track in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game brought older hits back into vogue: “The game provided a larger, younger audience. Generally this had been seen as outdated material, but then once it got featured on the title and teenagers were finding it, suddenly it became trendy. This validated the genre, eliminating the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s debut album remained not available stateside, meaning the game served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on their music collections and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold more than half a million units in its first week, and demand for their songs saw an increase significantly during an era when the music business was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Recently, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. The song is difficult even in the hardest setting, not to mention played at increased tempo and without missing every one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.

“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and enlist,” says DragonForce guitarist Herman Li.

DragonForce previously wrapped up a profitable run when their hit was featured in the third game, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that we were records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, DragonForce’s exposure via the game was so immense that it has threatened to overshadow all other accomplishments. Last year, the track featured in a trailer for a major film. “Previously I thought differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

Top-tier marketing, whether it’s for automobiles, clothes or games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the creators felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, including derivative titles like the DJ version, complete with a spinning deck, and Band Hero. After that, corporate focus on peripherals died down, except for a brief comeback several years later.

Games like the fan project and Fortnite Festival have maintained the community alive, and there’s expectations of something from the founders in development. A new studio has entered production on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game following the classic?

“Our team believed such titles might become similar to sports games where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”

By

Susan French

An experienced journalist with a passion for investigative reporting and a focus on Central European affairs.

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